Hi again. I am curious. I am working on this gun model and script i have, and it now all functions properly, but theres one thing i dont like about how well it functions. When i am right in the face of an object and cant possible be out of shot, i hit no problem with the weapon, but if i am off slightly in the distance and just barely overshoot it seems, the hit entirely misses or seems to only register a grazing hit every second or so. This is on an automatic weapon , fires fairly quickly.
What i would like to know, is if theres a simple way to achieve an auto approximate value of where the ray cast is hitting. As im writing this even im pondering that there must NOT be a way to do this with the collider, because to use the collider at all means contact must be made. Is there maybe another way of achieving this.?