I just wondered if there was a way for the raycast collider to point in another direction than down. I suppose it’s easy enough to use Physics.Raycast, but it would be nice.
You can attach it to an empty GO and make that a child of the object you want to the collider on. Then just rotate the empty GO to where you want the raycast collider to point. Its actually a little nicer that way because you can have a rotation to point it and an offset to tweak it all via the standard manipulators.
Of course!
I wish I could delete my posts in embarrassment even after someone has posted to them.
Nah, they’re instructive because it’s pretty much guaranteed that someone else will also have the same question and now they can just search the forums and get an answer.
–Eric
Maybe I should post all my stupid questions under a pseudonym.