So, I have an object Raycasting something below it, but this object hits really high speeds over time (it’s a racing game), as soon as I hit a velocity.magnitude of around 50, the Raycast starts lagging behind, by the time I hit the speed limit of 200, the Raycast is around 8 meters behind the transform of the object.
I tried changing the Fixed Timestep, this maybe makes the Raycast be about 4 meters behind instead of 8, but the whole games becomes slower. Everything is on FixedUpdate() as of now.
Any ideas why the Raycast updates later than my moving object? Thanks!