How to allow player which is using raycast to drop through the platform?
I’m creating a 2d platformer game, my player is using Raycast.
The easy solution is to disable collision for 0.1 second. But I cannot use conventional method of disabling collision for 0.1 second before turning it back on again as the player is using raycast and not collision.
Also another constrain is that I am using photon view, so the disabling collision for 0.1 second does not work properly throughout all the devices. Due to some latency across the network.