Raycast dropping through platform photon view help

How to allow player which is using raycast to drop through the platform?

I’m creating a 2d platformer game, my player is using Raycast.

The easy solution is to disable collision for 0.1 second. But I cannot use conventional method of disabling collision for 0.1 second before turning it back on again as the player is using raycast and not collision.

Also another constrain is that I am using photon view, so the disabling collision for 0.1 second does not work properly throughout all the devices. Due to some latency across the network.

You need to actually ask a specific question and provide some information showing what might be going wrong for anyone to help.

Most people don’t want to play the guessing game with no information.

sorry i realised my question was not very direct