Hello everyone,
in the thread Control through rendered texture with raycasting i tried to explain my problem and i got no response. So I guess the matter is that my problem is to complex and my english to bad. So i try to differentiate the problem a little bit more.
I got a rendertexture which represents a cameraview. Now i want to shoot a ray to the target I already see on the rendertexture. My idea was to get the uv coordinates from the rendertexture and convert them to the screencoordinates of the texturecamera.
Any idea how to solve this or maybe someone has a better idea? The reason for this constellation can be seen on the upper link.
Here is a graphical explanation of my problem
Thank you very much.
Best regards
André