I did
Debug.DrawRay (transform.position, PlayerGet.transform.position);
I did
Debug.DrawRay (transform.position, PlayerGet.transform.position);
Debug.DrawRay needs a Vector3 as the origin and a Vector3 as the direction, NOT a second “target” position. For that, you would have to use Debug.Drawline.
If you want to use Debug.DrawRay, do it like this:
Debug.DrawRay (transform.position, PlayerGet.transform.position - transform.position);