RayCast hit movement Object ?

Hi.
There is a part in my script where I need to make a ray from my mussel to enemy. This enemy could be anywhere around player. I found my ray is not moving to target position !.

  public Transform target,Bullet_position;
  
void Update {

        if (target != null)
        {
            RaycastHit hit;
            if (Physics.Raycast(Bullet_position.position, target.position, out hit, 500))
            {
                Debug.DrawRay(Bullet_position.position, target.position, Color.blue, 500);

                if (hit.collider.tag == "enemy")
                {
                    print(" In Range and i can see you! ");
                }
                else
                {
                    print(" None!! ");
                }
            }
        }
        else
        {

        }
               
            }

I think you have to calibrate your raycast:
-set the position
-when you move/rotate your player make sure that the position of raycast follow the player

public Vector3 frontSensorsPosition0 = new Vector3(0f, 0.5f, 0.1f); // we can change it at runtime
public Transform target;

Vector3 startPosition = transform.position;
startPosition += transform.forward * frontPosition.z; // for same direction
startPosition += transform.up * frontPosition.y; // keep the height

if (Physics.Raycast(startPosition, transform.forward, out hit, 500))
       if (hit.collider.CompareTag("player"))
              Debug.log("I can see you!");

Add the script to bullet.

The Raycast function uses the second vector as a direction from the origin, ie. if it’s Vector3.down, it will tell you if there’s ground below you. Replace target.position with target.position - Bullet_position.position in your raycast function.