Hi,
I'm wondering how I would go about finding out what section of a collider I've hit?
For example if the raycast hit say, 0% to 10% into the collider on a single face. The code would execute differently than if the raycast was hitting in between the other 80% of the collider's face.
So basically a border(padding?) around the collider, in which the raycast can tell it is hitting on the edges of the collider rather than somewhere in the middle. Is that possible? If so, would it work for both box colliders and mesh colliders?