How do I get world coordinates from a raycast hit?
Starting from the example code for raycast, hit.point gives you the coordinates.
yes but this line of code:
Vector3 hitCoordinates = hit;
gives this error:
Cannot implicitly convert type ‘UnityEngine.RaycastHit’ to ‘UnityEngine.Vector3’…
and in the docs, it says that hit is a Vector3…
i understand that it has something to do with conversion from the camera to world coordinates but all the example i have something to do with mouse position… i do knot know why, i just need the coordinates of the hit…
hit**.point**
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thank you
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