So i have a raycast2D that i use to get the “focused” tile and then I can select the tile when clicking on it; however, I want this interaction to be “blocked” if there is a UI item or some other blocking object occluding the tile.
In my simple set up I have a circle that is in a layer that is included in the layermask for the raycast mentioned above and has a circle collider2D matching its visuals. I have a custom sort axis using (0,1,-0.26) for (X,Y,Z) respectively for the isometric look. But somehow the circle only blocks the raycast in some areas but not in others as shown in the gif… Any reasons why?