Raycast in all directions?

Can someone provide a snippet of how I would raycast in all directions?
For example, not forward, not backward, not up, not down, but all of those and in between.

Imagine a point in space shooting a bunch of rays in the pattern of a growing sphere.

Does this make sense?

I’d use a spherecast instead, you’re potentially firing an infinite number of rays or at least a very large number to get decent coverage which will eat away at your performance like no body’s business

I looked at the script reference on sphere casting, but only found an xample on capsule casting.

Try
Physics.OverlapSphere

http://unity3d.com/support/documentation/ScriptReference/Physics.OverlapSphere.html

if you need see only objects visible then overlapsphere can see things behind walls, so for reference here are some formulas to send a spherecast in many directions, else a raycast.
http://www.softimageblog.com/archives/115

search for disco ball and phi “points on a sphere” formulas