Raycast Interaction Script C#

using UnityEngine;
using System.Collections;
public class Interaction : MonoBehaviour
{
void Update()
{
RaycastHit hit;
if (Physics.Raycast(transform.position, transform.TransformDirection(Vector3.forward),out hit, 2))
{
if (hit.collider.tag.Equals(“YourObjectTagHere”))
{
Debug.Log(“Interact”);
if (Input.GetKeyDown(KeyCode.E))
{
hit.collider.SendMessageUpwards(“YourScriptFunctionHere”);
}
}
}
}
}

Is this a question?

What…?

i like turtles

What is your point?

thanks i guess