I’m trying to write a simple script for my game. When the player presses E while looking at an object, I want something to happen. However, the raycast only seems to work when I look at a very specific part of my object (I’m using a cube at the moment). Any reasons why?
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Pickupitem : MonoBehaviour
{
void Update()
{
RaycastHit hit;
if (Input.GetKey(KeyCode.E))
{
if (Physics.Raycast(transform.position, transform.forward, out hit) && hit.transform.tag == "Button")
{
Debug.Log("test");
}
}
}
}