Hey guys, so what I have is a gameobject with nested children. The object looks like this parent>child>grandchild.
What I want to do is to have a raycast that returns the transform of the grandchild, which I’ve attached a layer of “Node” to and used a layermask to obtain. Neither the parent or child have layers, but when the raycast runs, it returns the Child instead of the Grandchild.
In any other situation, such as where the grandchild has no parents, or parent>grandchild, it returns the grandchild, but not when we have parent>child>grandchild. Any ideas?