Raycast leaving Object = not working well

Hello everyone!

Please help me!

I’m trying to fix a problem I don’t understand.

I’m performing a Raycast on an asteroid far away, which calls a UI health-bar above an asteroid (and more). But when the asteroid is destroyed (or even sometimes when the Raycast just leaves the object), the UI sometimes (!!!) stays hoovering over screen. I tried a lot of things, though I seem to not know WHY and HOW to fix this.

Here’s my code (+ some additional info in the comments):

void FixedUpdate()
	{
		Ray ray = new Ray (transform.position, transform.forward);
		RaycastHit hitInfo;

		if (Physics.Raycast (ray, out hitInfo, mask)) {
			Debug.DrawLine (ray.origin, hitInfo.point, Color.red);

			theHitObject = hitInfo.collider.gameObject;  

			if (hitInfo.collider.tag == "Asteroid") { 
				lineRenderer.SetPosition (0, brickPlayer.position);
				lineRenderer.SetPosition (1, hitInfo.point);
				lineRenderer.enabled = true;

				hitInfo.collider.gameObject.GetComponent<AsteroidUI1> ().ShowUI ();

			} 
	

		} else {

			if (theHitObject != null) {
				theHitObject.GetComponent<AsteroidUI1> ().StopShowUI ();
			}
			else if (theHitObject == null) {
				return;
			}

			Debug.DrawLine (ray.origin, ray.origin + ray.direction * 100, Color.green);
			lineRenderer.enabled = false;
			theHitObject = null;

		}
			
	}

Ah the answer was simple.

The solution was not in my player or enemy script.
I simply had to destroy the instantiated UI itself when my enemy (asteroid) got destroyed.