Raycast Not Hitting in Isometric Game!

The camera is in orthographic view and the collider is 3D(ground). The mousepos is detecting correctly but the hit.point remains the same.
Any help is appreciated!

    Ray rayOrigin = Camera.main.ScreenPointToRay(gameManager.Instance.mousePos);
    Physics.Raycast (Camera.main.transform.position,rayOrigin.direction, out RaycastHit hit,Mathf.Infinity);
        if(hit.transform){
            Debug.Log(hit.point);
            raycastIndicator.position = hit.point;
            transform.LookAt(hit.point);
        }

Please don’t cross post .