The camera is in orthographic view and the collider is 3D(ground). The mousepos is detecting correctly but the hit.point remains the same.
Any help is appreciated!
Ray rayOrigin = Camera.main.ScreenPointToRay(gameManager.Instance.mousePos);
Physics.Raycast (Camera.main.transform.position,rayOrigin.direction, out RaycastHit hit,Mathf.Infinity);
if(hit.transform){
Debug.Log(hit.point);
raycastIndicator.position = hit.point;
transform.LookAt(hit.point);
}