Raycast not reporting what it hit

The issue, I believe, rests on line 46 of my code. I raycast out, and in this version of the code:

using System.Collections;


public class FPscript : MonoBehaviour {
	
	//public GameObject untitled;
	float bulletImpulse = 100f;
	bool test = false;
	RaycastHit hitt;
	
	void Start (){
		
	}
	
	void OnControllerColliderHit(ControllerColliderHit hit){
		
		if (hit.gameObject.tag == "Key") {
			
			test = true;
			
		}
	}
	
	void Update (){
		
		if (Input.GetKey(KeyCode.Escape)){
		
			Application.Quit ();
			
		}
		
		//if(test == true){
				//if( Input.GetButtonDown("Fire1") ) {
					//Camera camm = Camera.main;
					//GameObject thebullet = (GameObject)Instantiate(untitled, camm.transform.position + camm.transform.forward, camm.transform.rotation);
			
						//thebullet.rigidbody.AddForce( camm.transform.forward * bulletImpulse, ForceMode.Impulse);
				
			
		Vector3 fwd = transform.TransformDirection(Vector3.forward);
		
		if( Input.GetButtonDown("Fire1") ) {		
        if (Physics.Raycast(transform.position, fwd, 10)){
					
     // if(hitt.collider.gameObject.tag == "Enemy"){
						
	Debug.Log("Object Hit");
					//	}
    
		}
		
		
		}	
	
	}
}

I get a Debug.Log report, but when I take out the comments on the line that reads // if(hitt.collider.gameObject.tag == "Enemy"){, nothing happens no matter what. I’m a little stumped, as I have triple checked and this seems to be the correct way to test what you hit. Any suggestions from anyone?

You forgot to include hitt in your raycast.

You need:

if (Physics.Raycast(transform.position, fwd, out hitt, 10))