I’m currently making an open world first person shooter game and I’m only 13 so I have little knowledge of programing. Anyways I have a gun which I would like to be able to shoot. I’ve set up the raycasting on it and it works fine. I then added the debug.DrawRay to my code and noticed that when I moved around the line only moved up and down but will not rotate with the gun. I hope that all made sense! Here’s my code : `function Update () {
var fwd = transform.TransformDirection (Vector3.forward);
if (Physics.Raycast (transform.position, fwd, 10)) {
print (“There is something in front of the object!”);
}
Debug.DrawRay(transform.position, Vector3.forward * 10, Color.green);
}
`
THANKS IN ADVANCE