Hello there !
I’m having a problem with Raycasting. I’m using NGUI and I’m trying to implement some universal OnMouse(Enter/Exit/…)-like callback, but no matter what I try, I can’t get it working. Here’s the full code :
using UnityEngine;
using System.Collections;
[RequireComponent(typeof(Collider))]
public class cpTip : MonoBehaviour {
// Use this for initialization
void Start ()
{
}
// Update is called once per frame
void Update ()
{
//Debug.Log("Update()");
Camera cam;
Color color;
if ( gameObject.GetComponent<UIWidget>() != null)
{
cam = UICamera.currentCamera;
color = Color.red;
Debug.Log(gameObject.name + " : UI Camera");
}
else
{
cam = Camera.mainCamera;
color = Color.blue;
Debug.Log(gameObject.name + " : Main Camera");
}
Ray ray = cam.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
if ( Physics.Raycast(ray, out hit, 100, gameObject.layer ) )
{
Debug.Log("Mouse over object");
}
Debug.DrawLine( ray.origin, ray.origin+ray.direction*10, color, 0, true);
}
void OnMouseOver()
{
//Debug.Log("OnMouseOver()");
}
}
Can someone tell me what I’m doing wrong here ?
Thanks in advance