raycast only counts the top and bottom of a wall as a wall

hello, i am trying to make a wall jump, so i put a ray cast on the side of the player, and put a one tile on the ground and then i put the player against it and it worked. but when i put a whole wall of tiles it said canWal

using UnityEngine;

public class WallJump : MonoBehaviour
{
[SerializeField] private LayerMask groundLayerMask;
public BoxCollider2D boxCollider2D;

public bool CheckIfOnWallToRight()
{
RaycastHit2D onWall = Physics2D.Raycast(new Vector3(boxCollider2D.bounds.max.x, boxCollider2D.bounds.max.y, 0), Vector2.down, .55f, groundLayerMask);

// sets ray color depending on state
Color rayColor;
if (onWall != true)
{
rayColor = Color.red;
}
else
{
rayColor = Color.green;
}

// shows ray
Debug.DrawLine(new Vector3(boxCollider2D.bounds.max.x, boxCollider2D.bounds.max.y - .02f, 0), new Vector3(boxCollider2D.bounds.max.x, boxCollider2D.bounds.min.y + .02f, 0), rayColor);

return onWall;
}

// check to the left
public bool CheckIfOnWallToLeft()
{
RaycastHit2D onWall = Physics2D.Raycast(new Vector3(boxCollider2D.bounds.min.x - .1f, boxCollider2D.bounds.max.y, 0), Vector2.down, .55f, groundLayerMask);

// sets ray color depending on state
Color rayColor;
if (onWall != true)
{
rayColor = Color.red;
}
else
{
rayColor = Color.green;
}

// shows ray
Debug.DrawLine(new Vector3(boxCollider2D.bounds.min.x, boxCollider2D.bounds.max.y - .02f, 0), new Vector3(boxCollider2D.bounds.min.x, boxCollider2D.bounds.min.y + .02f, 0), rayColor);

return onWall;
}
}

it was not finished i did not mean to post i