Hi,
My Raycast is casting, but only once every five or so times I want it to. I haven’t been able to figure out a pattern for when it triggers.
I have the following in Update:
if (mainScript.bombExpload)
{
Ray bombRay = new Ray (transform.position, mainScript.bombForceD);
RaycastHit bombHit;
print (bombRay);
if (Physics.Raycast (bombRay, out bombHit, 2))
{
print ("ray");
Debug.DrawRay (transform.position, mainScript.bombForceD, Color.green, 10); //origin, direction, color, seconds to remain
}
mainScript.bombExpload = false;
}
“mainScript.bombExpload” is a bool that becomes true when the player collides with a bomb. “print (bombRay);” is in place to confirm that the issue is not with the bool change. It does trigger, once, every time.
“print (“ray”);” confirms that the issue isn’t the “Debug…” line. Every time the “Debug…” line goes “ray” is printed.
Thank you for any help!