Hi. I really love the look and feel of this gun play.
My game uses gameobject with trail for bullet. But this seems to be Raycasting? What do you guys think?
Also how do they get that look for the bullets and trail then? This looks so good
Thanks all!
A raycast is the way to detect colliders, it’s not a visual thing. Your title question doesn’t really make sense. The “bullet” or “trail” is a visual thing and can be achieved using lots of things from some line-drawing to some stretched sprite or other methods. A simple way to start would be to experiment with the LineRenderer or TrailRenderer.
Just use a Trail Renderer.