RaycastHit hit;
Vector3 fwd = transform.TransformDirection(Vector3.forward);
if (Physics.Raycast (transform.position, fwd, out hit, rayLength, hitMask)) {
if (hit.collider.CompareTag ("Consumable")) {
CrosshairActive ();
raycastedObj = hit.collider.gameObject;
ItemProperties properties = raycastedObj.GetComponent<ItemProperties> ();
itemNameText.text = properties.itemName;
if (Input.GetMouseButtonDown (1)) {
properties.Interaction (playerVitals);
Destroy (raycastedObj);
}