i have this:
using UnityEngine;
using System.Collections;
public class Move : MonoBehaviour
{
public float speed;
public CharacterController controller;
private Vector3 position;
public AnimationClip idle;
public AnimationClip run;
public static bool attack;
public static bool die;
// Use this for initialization
void Start ()
{
position = transform.position;
}
// Update is called once per frame
void Update ()
{
if(!attack && !die)
{
if (Input.GetMouseButton (0))
{
locatePosition();
}
moveToPosition();
}
}
void locatePosition()
{
RaycastHit hit;
Ray ray = Camera.main.ScreenPointToRay (Input.mousePosition);
if(Physics.Raycast(ray, out hit, 1000))
{
if(hit.collider.tag!="Player" && hit.collider.tag!="Enemy")
{
position = hit.point;
}
}
}
void moveToPosition()
{
if(Vector3.Distance(transform.position, position)>0.4)
{
Quaternion newRotation = Quaternion.LookRotation(position-transform.position);
newRotation.x = 0f;
newRotation.z = 0f;
transform.rotation = Quaternion.Slerp(transform.rotation, newRotation, Time.deltaTime * 15);
controller.SimpleMove (transform.forward * speed);
animation.CrossFade(run.name);
}
else
{
animation.CrossFade(idle.name);
}
}
}
It was good, but today i must move my project, so i moved it, i set up my plugins again but now i have this error:
NullReferenceException: Object reference not set to an instance of an object
Move.locatePosition () (at Assets/Scripts/Move.cs:39)
Move.Update () (at Assets/Scripts/Move.cs:29)
;/