Raycast Problem With enemy and objects

So, I have my enemy, and if he sees you he chases you, if he doesn’t then he wanders around. this is done by raycast.

I have objects around the place that you need to click on. I am using OnMouseDown. I have a trigger, so that you can only click when you are inside that trigger. Therefore you cannot click from far away. This is a problem however, since when you are inside the trigger, the enemy can no longer see you. I have tried changing the layer to “Ignore raycast” but then OnMouseDown no longer works. Here is the kind of code that i have if the enemy can see the player or not -

`var player: Transform var hit : RaycastHit;
var rayDirection = player.position - transform.position;
if (Physics.Raycast (transform.position, rayDirection, hit)) {
if (hit.transform == player) {
// enemy can see the player!

 } else {
     // there is something obstructing the view`

So, Yeh. Thanks! If anyone could help that would be great. :))

(I’m 13 btw)

There are a variety of methods:

First: Go to EditProject SettingsPhysics and from the top untick “Queries Hit Triggers

Second: You could call Physics.Raycast with the QueryTriggerInteraction.Ignore parameter.
Check the docs for adding the additional parameters to your Physics.Raycast.