I have copied some parts of the code from the FPS Tutorial. The script that I have problem is the machine gun script. In my script I’ve declared a raycast and it follows the direction that I’ve defined. And here if I start to shoot, the start position of the ray is not centered(a bit off from the center, I can only move my gun’s position to fix it, which I don’t wish to).
Here’s the code:
var direction = transform.TransformDirection(Vector3.forward);
and so I’ve tried to define as the following:
var direction = Camera.main.ViewportPointToRay (Vector3(0.5,0.5,0));
But unity doesn’t allow me to define like this here.
Can someone please help me to correct the ray’s direction?
Thanks for any help!