raycast to select transform but not sphere collider

Hi everyone,

Probably very simple but I’m new and would appreciate any help given :).
Scenario: So I’m currently trying to left click to select enemies and have them appear as the player target, which is so far successful.

However - My enemy prefabs have to have a Sphere Collider with “is trigger” enabled (currently set at radius 10) attached to them so that my aggro radius works e.g. OnTriggerEnter(Collider other), but when I’m using my code below the raycast obviously hits the sphere collider (with radius 10) and selects the enemy, but as you can imagine i dont want it to select the enemy’s sphere collider i want it to select just when i click on the actual model.

Heres my code (C#)

public Transform selectedTarget;
private RaycastHit hit;

	
	
void Update () 
    {
        if (Input.GetMouseButtonDown(0)) // if left mouse clicked
        {
            var ray = Camera.main.ScreenPointToRay(Input.mousePosition); // make a raycast to clicked position

            if (Physics.Raycast(ray, out hit, Mathf.Infinity)) // if the raycast hit something
            {
                if (hit.collider.transform.tag == "Enemy") // if the raycast hit a gameobject with tag enemy
                {
                    //target stuff
                    Debug.Log("targetted:" + hit.collider.transform.tag);
                    selectedTarget = hit.transform; // set the players target to the collided transform
                }

            }

        }
 
	}

Many thanks,
James.

Found and unticked raycast hits triggers in Edit > Project Settings > Physics

sorry.

Thank you, it was very usefull !