Hello!
I’m developing a game where there is a field of view like Monaco.
I did the raycasting and now I really can’t find a way to make light to follow the raycast pattern. Any ideas?
The raycasting looks like this:
Thank you!
Hello!
I’m developing a game where there is a field of view like Monaco.
I did the raycasting and now I really can’t find a way to make light to follow the raycast pattern. Any ideas?
The raycasting looks like this:
Thank you!
I’m having problem too with my 2d tile/ grid light.
Looking forward to this answer/ tips from others
Thank you
Check out these threads
old test version with lots of raycasts,
see comments for newer links to similar: Raycast Visibility 2.2 « Unity Coding – Unity3D
and,
also there is some free assets in store,
I’m curious if this can be used to calculate fake shadows for a level. I’m trying to recreate something like the original doom or heretic’s shadows.
I assume it only needs to calculate once per level load as long as the “lights” do not move positions.
EDIT: To clarify I’m looking for very hard edge aliased lights to go with very low res pixel art level textures. This is also for a mobile project, so I’m looking for a cheap substitute to shadows and light maps.