Hello Unity community,
We’re a group of students finishing some volunteer assignment, about creating visual representations to younger math students. Currently we’re creating an interactive mini game-program that at the end, will allow the user to navigate a point around in a 3 dimensional space, to understand certain things like Dist(p) formula, and geometric space easier. But we need some help!
The setup:
We’re using three planes, to represent the background of the geometric planes, and a point object inside the perimiter, I’d like to use something like raycast for:
(a) Project a visual line from the point in three directions, towards the planes.
(b) Extract the x,y,z coordinates from the point, and display at the point where the raycast collides with the plane, and move this point around as the point in space moves around.
Any help is greatly appreciated, and all coding contributions will be credited in the index of the entire teaching material.