I am raycasting from a gameObject that constantly looks for a target. I want to Raycast with an offset from the objects transform.position so i avoid hitting my own colliders.
Here is what I want to do:
Vector2 dir = target.transform.position - transform.position; RaycastHit2D hit = Physics2D.Raycast(transform.position, dir, rayDistance);
I want to raycast from “Desired offset” in the image.
Also, the gameObject’s rotation or direction dont matter because it’s independent of the raycasting.