hey guys i 'm stuck like 1 hour trying to see what i am doing wrong… i am trying to raycast2d with
layermask,so i am now realizing that raycast2d has somekind of problem with edgecollider because i have tried to mask by the inspector,i have tried with bitmask like 1 << 8 but again doesnt work…BUT there is a chance for me because i when i was debuging i found out that even with layermasks raycast detects a hit but how is that even possible? PLEASE HELP!
the script that is raycasting is attached to an object with collider and i disabled it because the raycast hits this collider even if i have a layermask filter and finaly it hited what i wanted,but here is the code :
RaycastHit2D hit = Physics2D.Raycast (transform.position, Vector2.up, 1 << LayerMask.NameToLayer ("field"));
the field is 8th layer the gameobject that is raycasting has default layer,i tried the make the other one default too and it still detects it…