A quick question: Am I missing something, or is only RaycastHit usable in conjunction with RaycastCommand, and not RaycastHit2D?
Two diffrent physics systems - PhysX for 3D, Box2D for 2D. AFAIK there is no raycast job API for Box2D.
You are right, 2D physics is not released yet - but it will be available soon
@GabrieleUnity
Is this available yet, async 2D physics in jobs? I couldnt find anything about this in the documentation. Is there any estimate which version might contain this?
Any update on the availability of RaycastCommand in 2D? Gabriele wrote “will be available soon” more than 8 months ago… Thanks!
@GavinoGrifoni - At this point I fully expect them to focus on re-creating PhysX/Box2D in ECS over time, but they might have something for Box2D ↔ jobs integration at GDC.
Yes, any info on RaycastCommand for Physics2D would be nice. Been waiting for this for some time now.
@GabrieleUnity , No change?
I’d really love for 2D RaycastCommands to be added! I’m working on a physics-heavy 2D game that I’d really appreciate using this for
Bump. Any news on this?
2 years later, still nothing on this?
Have a look at What is 2D.Entities? | 2D Entities | 0.29.0-preview.3, if that is what you need, you’ll have to add it manually, it won’t show in the package manager.
That looks to be specifically made for Project Tiny, so doesn’t seem like it is what we were looking for.
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Soon™ it would look like =\
2021 any plan?
oh hello, just keeping this train going, almost at the end of 2021 now and still no news?
edit: found this tweet: x.com
guess it’s not happening
Was about to change my current physics to be “jobified”. Thank god I found that and didn’t waste any time
It’s 2023 … any news?
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