RaycastHit from Select Action only returning origin of collider

Hi there. I would like to get the location of a hitpoint of a XRRayInteractor ray on a sphere collider for several different Interactable Events. This works fine when I hover the ray over a collider and call TryGetCurrent3DRaycastHit() in Hover Entered. However, when I try this with a Select Entered event, the ray seems to bend to automatically select the origin of the collider and I only get (0,0,0) returned for the hitpoint of TryGetCurrent3DRaycastHit(). Is there a setting to not automatically point to the origin of the collider with the Select Entered event so that I can get the location of where the straight line ray of the Ray Interactor would intersect the collider?

This may be related to what is being reported here: