RaycastHit - hit.point is where the ray hits (enters the collider). question on learning where does it exit.

as stated in the subject, we know that RaycastHit.point is a point where a ray has hit a collider. correct? we must know where would it "exit". think of a bullet scenario - it enters a body in Raycast.point, and exists in (?)

problem: how to calculate it/learn what's the position of that point.

Raycast from the opposite direction.