In my code there is a raycsat hit and I get the hit.normal however it returns always an acute angle but I need it to do it from one side. I am rubbish at explaining so adding an image.
In my code there is a raycsat hit and I get the hit.normal however it returns always an acute angle but I need it to do it from one side. I am rubbish at explaining so adding an image.
Use Vector2.Reflect
Use Vector2.SignedAngle instead of Vector2.Angle