I’m able to get back hit information from a raycast on a static gameobject that I dynamically add a MeshCollider to when making PC/Web builds. However when I make an iOS or Android build, this fails, and I’m not able to get any raycast information back even when a MeshCollider is added to the object. Why? I can’t find anything in the documentation that talks about specific differences between platforms in behavior in how the above works.
Any help appreciated.