Hi,
I have a script that takes the impact of a bomb gameobject and, when it hits my terrain an explosion is instantiated using raycasting.
My problem: I am using a very large number of gameobjects and, without tagging each one… is there a fast way of identifying them… maybe using a parent game object. From some tests that I have done… I dont think that you can use the parent to get around this issue.
Can anyone help?
Thanks,
Tarsus