I have attached a simple unity project that shows my issue.
When I Raycast an object that has a convex mesh collider I get an application crash.
This only occurs in a windows 64 build, not in the editor.
It only happens when the object is convex.
Bump, I have a same crash issue caused by “opc_raycollider.cpp”. after analyzing the dump file in VS, I found below some interesting information:
- only happens in standalone player - x86_64 (note: win32 doesn’t have the crash issue) - crash issue: Read from location ffffffff caused an access violation.