Hi guys,
I want to do first person shooting mechanism.I want to raycast from my screen center point(exactly cross hair).But i don’t know how to get position of screen coordinates to start raycast. Even i tried to get camera target_vector.I am little bit confused to access camera attributes.How can i get target_vector of a camera
Thanks in advance
I’m a total Unity noob (I just downloaded it 2 days ago) but I believe this maybe what you are looking for:
function Update() {
var x = Screen.width / 2;
var y = Screen.height / 2;
var ray = camera.ScreenPointToRay(Vector3(x, y, 0));
Debug.DrawRay(ray.origin, ray.direction * 1000, Color.yellow);
}
or in C#:
void Update()
{
int x = Screen.width / 2;
int y = Screen.height / 2;
Ray ray = camera.ScreenPointToRay(new Vector3(x, y));
Debug.DrawRay(ray.origin, ray.direction * 1000, new Color(1f,0.922f,0.016f,1f));
}