Raycasting Health?

Hi, i have a script that does raycast bullets. I want it so that when it hits a player (that will be tagged) it will get the heath script and call a function that mkes it lose health.
here is my shooting script:
using UnityEngine;
using System.Collections;

public class Shoot : MonoBehaviour {
	
	//public GameObject bullet;
	//public GameObject muzzleflash;
	public GameObject bulletHole;
	public GameObject spark;
	public GameObject dirt;
	public float delayTime = 0.5f;
	
	private float counter = 0;
	
	void FixedUpdate ()	
	{
		if(Input.GetKey(KeyCode.Mouse0) && counter > delayTime)
		{
			//Instantiate(bullet, transform.position, transform.rotation);
			//Instantiate(muzzleflash, transform.position, transform.rotation);
			GetComponent<AudioSource>().Play();
			counter = 0;
			
			RaycastHit hit;
			Ray ray = new Ray(transform.position, transform.forward);
			if(Physics.Raycast(ray, out hit, 100f))
			{
				Instantiate(bulletHole, hit.point, Quaternion.FromToRotation(Vector3.up, hit.normal));
				Instantiate(spark, hit.point, Quaternion.FromToRotation(Vector3.up, hit.normal));
				Instantiate(dirt, hit.point, Quaternion.FromToRotation(Vector3.up, hit.normal));
			}
		}
		counter += Time.deltaTime;
	}
}

and here is my health script (very simple)

using UnityEngine;
using System.Collections;

public class health : MonoBehaviour {
	public float damage = 10f;
	public float totalhealth = 250f;
	// Use this for initialization
	void Start () {
	
	}
	
	public void loselife(){
		if (totalhealth > 0) {
			totalhealth = totalhealth - damage;
		} else {
			Destroy (gameObject);
		}
	}

	// Update is called once per frame
	void Update () {
	
	}
}

hit.transform.gameObject.GetComponent(script)