Hello, a raycast in my game isn’t working anymore, it was working lately before but I don’t know what happened, and I didn’t change anything in it.
void Update ()
{
RaycastHit RayHit;
Ray ShootRay = new Ray (transform.position, Vector3.forward);
if (Input.GetKey (Keycode.Y))
if (allweapons.weapon == true)
if (Physics.Raycast(ShootRay, out RayHit))
if (RayHit.collider.gameObject.name == OpponentPlayer.name)
{
Debug.Log ("Shooting" + OpponentPlayer.name);
}
Any help would be useful, thanks in advance