raycasting onto an object over time

I working with 1 other and we are trying to ray-cast onto a game object i.e (a grind pole) over a time period of 1 second, were in that second, the ray casting object i.e (board) plays a animation over that second while still moving forward and is at a height of + 1 in y axis or simply on top of the pole collier.

any help would be much obliged

Well you might give my previous suggestion a shot, and use a script that does a raycast every frame. Use GetHitInfo() to get the hitInfo and turn off the Component when it isn’t needed.

using UnityEngine;
using System.Collections;

public class PerFrameRayCast : MonoBehaviour
{
	public LayerMask layersToIgnore;
	
	protected RaycastHit hitInfo;
	protected Transform tr;
	protected int layerMask;
	
	void Awake ()
	{
		tr = transform;
		layerMask = ~layersToIgnore.value;
	}

	void Update ()
	{
		Physics.Raycast(tr.position, tr.forward, out hitInfo, Mathf.Infinity, layerMask);
	}
	
	public RaycastHit GetHitInfo () 
	{
		return hitInfo;
	}
}