Raycasting?

What is raycasting and how can I implement it?

Ive read that, didnt really understand when or where it should be used, and as there are so many examples, could someone give me a simplified one?

is this forum just to post links in to information that I have already looked at, wouldnt it be more useful to post a short description of what I asked for?

No, because you don’t seem to be absorbing anything that people are trying to help you with around here… you keep asking for simpler and simpler definitions on the same subject without seeming to give any effort on your end. I strongly suggest going through the 3rd Person Tutorial and becoming a little more familiar with Unity and the way it works. Everyone needs to start somewhere with this stuff and I think the 3rd Person Tutorial is a good place to do that.

Ethan

It does just what the documentation says it does. It casts a virtual ray into game space, so you can see if it collides with anything.

It has a myriad of uses. Is there something in my path ahead, how far off of a surface am I, what is the normal of the surface below me, predicting projectile paths, etc.

Thank you Quietus, I appreciate it.