im have problem you can help please? please i send my script i need convert Raycasting shoot at 2D can you help please
var hit : RaycastHit;
var fwd = Spawn.TransformDirection(Vector3.forward);
Debug.DrawRay(Spawn.position,fwd);
if(Physics.Raycast(Spawn.position,fwd,hit,range)){
if(hit.collider.tag == "Dirt"){
Instantiate(DirtImpact,hit.point,Quaternion.FromToRotation(Vector3.forward,hit.normal));
if(hit.rigidbody !=null)
hit.rigidbody.AddForceAtPosition(fwd * power,hit.point);