Raycasts and the terrain.

Hello everyone,

I am creating a mob spawner, and I am trying to ensure that the AI don’t appear through the ground when they spawn.

So I am using a raycast from their spawn position, 10 metres above it, casting downwards.

I then get the:

hitInfo.transform.position()

and it outputs the terrain’s root transform. How do I get the ray’s actual ‘hit’ position?

Have you tried hitInfo.point?