Hi everyone,
I am working on a grid based 3D game so I decided to generate my pathfinding data by doing raycasts spaced equally apart. Generally this works, but for some reason Physics.RaycastAll() seems to arbitrarily ignore certain parts of the level I made in blender. For example:

Here the green lines indicate where the raycasts hit the model. For some strange reason the patch between the benches and the pillar is not hit by the raycasts. Since I used a mesh collider there is no reason for that region to be excluded. I’m hoping that someone can help me work out why this would happen.
Thanks in advance
