For things such as bullets / missles, which is better for performance in the Update loop?
To shoot a ray forward, if an object is less than a certain amount away, register a blow up script.
Or else to just attach a sphere collider on the tip of the object, and use the OnTriggerEnter to figure out if a collision happened.
I have been using a sphere collider, and I’m happy so far, but I have seen other people use a ray cast.
I am mainly looking at the best for performance. Lets say I would be doing this for 100 objects at once, for theory sake.