I’ve encountered a peculiar problem in my project. When I turn on raytracing, everything in close proximity appears to be working well. However, at a distance, I start to notice unusual shadow artifacts. Here’s an image for reference:
Can you try increasing the ray bias / distant ray bias to see if it helps?
World position is constructed from the gbuffer depth and rays are fired from the gbuffer/shading normal. This can result in rays firing below the horizon of the geometric normal. Adding a little offset to the ray origin (ray bias in your ray tracing settings) can be used to work around this issue.