RayTracing api's or sdk for unity

Hi everyone,

I’m currently developing an Interior Design application for mobile devices using Unity. One of the key features I’m aiming to implement is the ability to capture high-quality RayTraced room photos directly from the mobile device.

However, I’ve encountered limitations with the mobile hardware that prevent me from achieving this goal independently. As a result, I’m seeking recommendations for third-party APIs or libraries that provide RayTracing capabilities optimized for mobile platforms.

If anyone has experience or insights into suitable solutions for integrating RayTracing into a Unity-based mobile application, I would greatly appreciate your recommendations and any advice on best practices for implementation