I thought I’d try my hand at tutorial writing. This is an introduction and part one of a tutorial on scripting and, more specifically, raytracing. (It is Unity specific)
Please let me know what you think, and tell me if you encounter any errors so I can fix them. Thanks!
What is the point of this? I can see it’d be useful for practice, but raytracing…in software… in Javascript… I just can’t see it having any benefit in real-time games.
The point of this isn’t for the user to be able to use raytracing in their games, it’s to teach the reader about problem solving and give some scripting exposure in Unity. I think of it as “guided practice”. If I thought people needed a raytracer, I would just give it to them. Besides, I know the material (which is pretty important if you’re going to be teaching, isn’t it?), the concept interests me, and it’s relatively easy to get results.
For everyone who’s interested, I am working on getting a tutorial out there, but I’s going slow,
so I decided to just randomly release my already “finished” raytraced renderer on Github